This is a rehash of many of my old exotic ideas:
Hellbringer
[spoiler] [i]There is always more to burn. There is always more left to raze to ash.[/i]
Exotic Pulse Rifle
Solar Damage
RoF: 82
Impact:12
Range:32
Stability:74
Reload:88
First Perk: Firefly
Exotic Perk: Firefly explosions have a doubled blast radius. Those felled by the weapon leave fiery embers that cause extra damage.
It would have a long, thin barrel and slim casing. The magazine smokes slightly. The gun has a red and grey-black metallic colouring.
[/spoiler]
Like Clockwork
[spoiler][i]"My father had a glass stopwatch. It ticked, and it ticked, and on the moment of his death, it stopped. I took it from his hand. It began ticking again." - Brendell Xhal to Unknown [/i]
Exotic Machine Gun
Void Damage
RoF: 75
Impact:61
Range:22
Stability:68
Reload:12
Intrinsic Perk: The Stopwatch: This weapon fires faster and does more damage as the wielder's health lowers.
First Perk: Rangefinder
Exotic Perk: Clockwork: Getting three precision hits in a row places two bullets from reserves in the magazine.
It would be made all of glass, other than the bullets in the magazine. Inside you can see thousands of cogs and gears, turning when the gun is fired.
[/spoiler]
The Nuclear Star
[spoiler] [i]Nu-clear. It's pronounced nu-clear[/i]
Exotic Fusion Rifle
Solar Damage
Charge Rate: 52
Impact: 67
Range: 45
Stability: 39
Reload: 78
Intrinsic Perk: Nu-clear: This weapon sets fire to all enemies nearby, who in turn have a chance to chain fire to others.
First Perk: Zen Moment
Exotic Perk: Reloading this weapon releases a cloud of radioactive steam that lingers for a while.
The gun, like Touch of Malice, would be built around a central sphere, in this case the reactor. The reactor is silver with warning signs and is connected to the yellow plasticky gun casing by wires and the silver barrel. [/spoiler]
Let me know if I should add more. I've got more ideas if they are needed/wanted.
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