[b]Jester's final trick[/b]
Never leave without a show stopper.
Hunter arms that are more cloth than armour, playing cards are tucked in and around the armour. The sleeves are split for two colours that change on the shader.
Exotic perk: Grenades mark a single target within its radius. (this is random not based on health or level) and double tapping B causes you and the enemy to switch places. This only happens on every second grenade. Third if two grenades are present.
[b]Void Caster's condiment[/b]
In the void all are condemned.
Warlock arms that have ribbons wrapping around it loosely, these ribbons have flowing glyphs that match the shader.
Exotic Perk: void grenades mark a target randomly in its radius, these enemies are under the effect called void's condiment. These causes the warlocks melee (unsure if it should be a melee charge yet) to become range and home the target with tracking less than truth but slight bit more that rockets with tracking. Only occurs every second grenade, third if two grenades are available.
[b]Bastion of the Eight[/b]
A bastion is made before the walls, begin the wall.
Titan boots that look like stone pillars with purple glowing within the cracks.
Exotic perk: double tapping B or O creates a mini ward of dawn. Cool down is one minute. The ward has 200 hit points and negates is only big enough to protect one guardian of they are crouched. Lasts 5 seconds.
[b]Falling Star[/b]
In a sky full of stars, our eyes draw to the falling.
A Titan helm that is very round, all black with white spots. A single flaming star sits on the forehead.
Exotic Perk: the area of affect of FOH and WOD is increased based on the height of activation. The higher you are in relation to your landing, the larger your area of affect.
[b]Burning Dawn[/b]
Not ever ward is just defensive, not every dawn is kind.
Titan chest that looks burnt and charred, resembles year one vanguard chest but blackened and smoking.
Exotic Perk: Ward of Dawn is set ablaze with Hunter void fire. Enemies now take damage when entering and leaving the ward. Limits visibility in and out of dawn due to effects.
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