My Exotic weapons/gear ideas:
AKR-77 (Advanced Kalashnikov Rifle)
"Supremacy of war, lies within its wielder, use this ancient weapon well, guardian. This is my gift to you..."
-Commander Zavala, Vanguard Titan Mentor
Weapon type: Auto Rifle/Pulse Rifle hybrid
Element type: Arc based damage
Rate of Fire: ////////
Impact: ////
Range: ///////
Stability: /////////
Reload: /////
Magazine: 70 (drum-fed)
Built-in Perk:
Chains Arc Lightning up to 4 enemies in close proximity & has a chance to regain health when causing a double kill
Perk 1:
Suppression Focus Fire - When zoomed in (ADS mode), changes rate of fire to 5 round burst; when trigger is held, burst fire will fire faster than normal
Perk 2:
Hip-Fire Accuracy
Perk 3:
AKR - All shots fired from this weapon that misses its target has a chance to return to the magazine, fires faster in hip-fire/ADS mode, scoring double kills will also replenish melee/grenade charge to full
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Hunter gear:
Lone Wolf
"Sometimes it gets lonely out there, out in the wild, scouring the vast open landscape and finding treasure trove of Golden Age artifacts. I know I've been there and I do miss going out there too......also, please take me with you."
-Cayde-6, Vanguard Hunter Mentor
Gear type: Helmet; Solar-based
Intellect: 75
Discipline: 50
Strength: 50
Built-in Perk:
Alpha Wolf - Third Eye perk for all weapon slots (meaning not only primary usage but for all) & missing a golden gun shot has a small chance on another golden gun shot.
Perk 1:
Ashes to Assets/Infusion
Perk 2:
Big Gambit - gives you a chance on an extra charge of either your melee or grenade charge (upon death/respawn, it'll give you a random charge of either)
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Titan gear:
Warhound Of Gjallarhorn
"A power surges thru the body and releases a flaming fury of solar pillars onto your enemies."
-Sunbreaker Mercenaries
Gear type: Helmet; Solar-based
Intellect: 25
Discipline: 45
Strength: 110
Built-in Perk:
Supernova - Changes the thrown hammers to 3 charges, but does 3x amount of solar damage and creates Solar Pillars (just like Sunspots) in an area for territorial crowd control
Perk 1:
Wrath of the Warhound - gives 3 melee charges, 3 melee kills in a row charges all melee charges to full
Faster melee speed perk
Perk 2:
Fury of the Warhound - when Wrath of the Warhound takes effect, gains damage resistance shielding for 7 seconds, each melee kills has a chance to fill super energy & refill primary ammo
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Warlock gear:
Lost In Time
"We Warlocks has always find ways to harness our abilities given to us from the power of the light & The Traveler, but we also found ways to tactically adapt to any situations."
-Ikora Rey, Vanguard Warlock Mentor
Gear type: Boots; any class usage
Intellect: 60
Disipline: 70
Strength: 65
Built-in Perk:
Rewind Time - gives a blink dodge ability to Warlocks (basically it's like BO3 Glitch ability with a mix of Stormtrance Ionic Blink super ability)
Yeah I'm running out of so-called original ideas. Sorry xD
English
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Boy you just described zhalo supercell to a T
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Well I had to redo my idea for the AKR and funny thing about it was I made that arc auto rifle idea before TTK. When I first saw the Zhalos Supercell I thought Bungie got that idea from me. But my designs were more like an AK-47 not the bullpup design AK-47. It could be coincidence though. The two viable exotic ideas I like that I made are Warhound of Gjallarhorn and Lost In Time exotic gear for Titan and Warlock on here xD