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originally posted in: Create an Exotic contest!
Edited by DaChefman: 2/18/2016 2:47:38 PM
1
[b]Night's End[/b] Exotic Heavy Fusion Rifle [i]Everything must have a beginning and an end. This is what creates them.[/i] Reminiscent of Murmur crossed with Sleeper Simulant, minus the Rasputin flair. 310 Damage (Void) [u] 30 [/u] Charge Rate [u] 75 [/u] Impact [u] 90 [/u] Range [u] 30 [/u] Stability [u] 100 [/u] Reload [u] 1 [/u] Magazine Size Passive perk: Night's End [i]This weapon reloads itself and increases magazine size for each kill. Projectiles overpenetrate.[/i] Explanation: [spoiler]This weapon starts with a magazine size of 1. However, killing an enemy will reload it. What makes it unique is that if it kills two enemies, it's magazine size increases to 2 (reloads one from one kill, second from the other). Now, with two shots and you fire one, and that bullet kills two enemies, it's magazine holds 3 (fired one, killed two, one still in the mag. 1+2=3). Pair this with the next perk and it gets a little messy.[/spoiler] Exotic perk: New Beginnings [i]A kill with this weapon will cause the enemy to explode, releasing two more projectiles in random directions. These projectiles overpenetrate.[/i] Explanation: [spoiler]This turns it into a "I tell two friends and they'll tell two friends..." kinda thing. Projectiles from enemies killed creating more projectiles, etc.[/spoiler] Tier 1: Skip Rounds Tier 2: Increase ammo carried Lightweight +Stability/-Reload Tier 3: New Beginnings
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