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originally posted in: Idea for balancing viking funeral :)
3/24/2016 2:21:09 PM
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Never said it was a oneshot
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  • Then you're nerfing it to shit and didn't take into account my actually good idea. If a grenade doesn't "turn people one shot" (stupid phrase) it's useless.

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  • Look at my second idea cause that would majeur look more like the incendiary

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  • Yes, but then landing a grenade on a target/group would have to result in a kill, which is not factored in. An incendiary within close proximity lands a kill/multi depending on how close it is. Results in a one shot just outside of that.

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  • But the impact of the incendiary also gets a drop off which the firebolt wouldn't

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  • You even said the burn, AKA the damage is less the further away from the blast. It's the same concept, but with a different area falling off. That's why I said in that event, a landed nade would need to be a OHK.

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  • An incendiary grenade for example takes skill to land and kill or turn oneshot while firebolt doen't take skill

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  • Weird, because their both the exact same concept and blast radius.... except an incendiary can kill you with a burn . It's just the burn is less effective and the blast radius is more of a factor. And on most maps if you get firebolted it's your own fault. Easily avoided if you see them coming as with...everything ever....

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  • No just no

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