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originally posted in: Idea for balancing viking funeral :)
3/24/2016 5:38:38 PM
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One, I know of the wombo, it's a little too powerful, but only by a tiny bit, and I see top tier players saying it's overpowered all the time. I'm not saying nerf it into the ground, I'm saying make it take skill. Have the damage be based on proximity to the grenade. Just because you can counter something doesn't make it fine. I could counter thorn year one easily, but that didn't make sitting in a corner every time I got tagged fun, because it slows down gameplay, and no matter how long the burn is, the point remains it forces you out of the fight and allows you to be an easy kill even if you are almost out of its radius. The easier a grenade is to hit you, the less it should do. For example, incendiary grenades are fine, because they require perfect placement for a one hit kill and the farther you are from it, the less it does.
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  • U take away our grenade use then that class is basically useless. That's bs look at what a hunter has on simply night stalker. Your argument is invalid bc your basing it on that one simple nade. That's what makes that class. A nights talker hunter is so geared with versatility it's not even funny. So quick, wombo, tether, shade step, tracking, I mean you seriously going to sit here and tell me that our one nade is more op then all of that. That's pathetic

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  • There have been tons of top tier players who have proved that firebolts are still good but then also balanced! You wouldn't break the class trust me, try it sometime it might surprise you!

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  • I never said your made was more OP. I think Nightstalkers needs way more rebalancing, but in terms of ease of use, the firebolts is too easy. All of the Nightstalkers skills require skill to use. The firebolts is cheap. That being said, the Nightstalkers has too many good abilities for it to be fair, even if they do take certain levels of skill, and I agree they need to be looked at. As for firebolts being removed ruining the class, that is not what I'm calling for, though your other grenades are great. I'm calling for either mitigated burn based on proximity to the detonation, with point blank leaving a sliver of health and maximum range leaving half a health bar or uniform damage that is somewhere in the middle, so that one shot from an auto rifle doesn't finish you, or burn not lasting as long but doing the damage it does now so that recovery happens quicker.

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  • And again. As I have said. You run your striker Titan you can evade no problem you run shade step you shade step right out of it and I'm out of a nade... It's all tactics. As I have said it's our one tool to use to push and it works great. But so does a invisible blinking hunter with a shotty to the face.. This can be countered anyway you want to look at it. If it's far away where you get hit then guess what hide and guess who doesn't have a nade anymore.. U act like its a guaranteed kill. I find triple hunter teams the hardest to face rather then warlocks.

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  • Edited by UncleReggie: 3/24/2016 8:47:00 PM
    You can't be invisible and blink. It turns off your invisibility. That's why the smart, stealthy hunters don't use blink. As far as the argument for being invisible, big whoop! I kill invisible hunters all the time. They're not a problem. You're still visible on radar; the motion tracker blinks your location just as if you were crouching. The only skill the makes you purely invisible on screen and the motion tracker is the vanish ability on the bladedancer super tree. Nightstalker invisible and crouch/melee to invis still leave you on radar. A perfectly placed grenade deserves an OHKO. Somebody dumb enough to get hit by your grenade twice deserves to die. An easy grenade that any schmuck with a controller can lob close to a corner and basically reduce an entire team to one shot is dumbtastic. It's the only thing about warlocks that are OP. Everything else can be worked around. Stormcallers? Shotty melee. Sunsingers? Same deal. Void bomb? Just run closer and jump high instead of changing direction and altering your momentum, you'll survive 50/50. Shadestep? Big deal! Wait just long enough for their very brief invincibility frames to end and then punish them. Hunters are all based around mobility. Warlocks get their limited health back super quick. Titans just eat damage. It makes sense for hunters to have superior skills focused around mobility. Shadestep is a surprise when it happens for sure, but if you keep your cool, all it does is prolong their death by approximately a second and a half. Tether complaints? Drop that now. It's too easy to be taken out while you're shooting it, and after. Titan suppressor grenades are more useful than tether, to be honest. They come back way quicker, can be doubled up with an Armamentarium, and just take slightly more skill to make contact. Even as a Gunslinger main, I'm not scared of tethers. There is one little tweak that would bring Warlocks in line with grenade balancing, and this is the closest thing I've seen to a plausible tweak from Bungie. If your grenade is close to the body, you deserve better damage and burning, just like an incendiary grenade. If you didn't land the clutch nade, you don't deserve the one shot weak enemy. If you're that worried about a warlock nade nerf, throw your nade and then ADS with your sniper and body shot them.

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  • I also stat checked you. 26 times flawless with the same Elo as me basically and a slightly higher kd and you've been playing trials for this long and your still bitching about it. That's pathetic lol. Cya scrub

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  • Yeah, the person with better stats overall is a scrub. I'm also not bitching. I evidently don't have much of a problem killing warlocks in Trials, given my stats, no? I just think tweaking the firebolt nades would make things a little more balanced. If it were so broken I couldn't beat them, I don't think I'd be able to hold my own, now would I? Now get YOUR scrub self out of here, ya damn troll.

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  • In terms of Better my Elo is basically the same and my kd is .1 off essentially and you have been flawless to my 4 times in 5 weeks. My elo and kd will pass you within 1-2 weeks. The fact you are even saying they need a nerf just shows you are a scrub and are to bitching. You might be a okay player but you just are looking for s advantage against a already simply opponent. Ya " decrease the only good thing they have, and I'll still run my forever shade step/tracking". Sad bro real sad

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  • Did you forget the part where I said I run Gunslinger? I'm not a fan of the Nightstalker class for PVP, even with Quiver.

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  • I don't expect you to read our giant message log. To sum this up for you. I don't think any class is over powered they are all balanced in there own ways. With that being said I maybe able to see you on a radar when Invisible but you can also see me rushing on your radar as a warlock. Same thing? Except your invisible? Now let's break this down again... I throw a nade and I miss. I no longer have a nade.. A hunter would still have shade step and tracking... A Titan still has shoulder charge and essentially there own shade step on striker. Or invis on different Subclass.. Now that leaves a warlock with essentially a Melee... Is that technically fair no? Do I think it's a big deal at all.. No.. Firebolt is extremely fair and easy as to get out of. This is the funny part I've played trials for 5 weeks.. Been flawless 4/5 and would be technically more if you could technically go flawless on the same character twice. I've played multiple teams of pure self res warlocks and I honestly do not find them hard to beat at all. Idk what you people do to get caught up on nades 24/7 but they really aren't that big of a deal. I'm not going to argue bc I'm not the best pvp player and I think they are all equal and if I'm saying that then you guys are just a bunch of damn babies. No elite trials player bitches about this shit and most all use hunters.. Wonder why..... Pretty pathetic. Always the bad pvp players who bitch

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  • I am not saying that just because it is overpowered that there aren't other overpowered things in destiny.

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