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originally posted in: The Problem with Destiny's Exotics
6/6/2016 12:16:33 PM
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imo its the whole exotic thing that made exotics... well, anything BUT exotic. xur. yes i know, for new players hes awesome but honestly, once a month would have been enough. every week is just overkill. every strike and crucible match has a chance to get every exotic (besides quest and raid stuff). why not let exotics drop at special places? or make every exotic obtainable from a quest? at least that way you kind of have to do something. after a year they finaly made strike exclusives. why didnt they thought of exotics that are strike exclusives? or exclusive to some crucible maps? 3 of coins. yes, everyone uses it now to get exotics to get to 335. no one rly is like "oh, what is the next exotic? maybe i get something that i dont have!" well, maybe some people think that. but why in the love of -blam!- werent exotic boss drops a thing? i mean, this seems like common sense to me. on the e3 they showed us exotic drops from a boss (i know it was just staged to show them off). why didnt this carry over? at least a 0,1% chance should have been in the game from the start... 3 of coins should have never been a thing. (or a very rare drop from nightfall maybe) exotic perks. very, very, very few exotics have a perk thats unique. Suros for example has 2 perks that you can get on any legendary. instead of the "can trigger health regen when killing enemy" perk you get the "when low health has a chance to trigger health regen" perk. giving it arc element would have been an improvement but its still nothig special. same goes to my favorite exotic, red death. it looks nice, does a good amount of dmg and has a good handling. the perk is very useful but since there are already a couple of perks that can trigger health regen... mhmm ok. maybe they should let themself get inspired by halo 5. i dont like the game that much, but the weapon variants have pretty unique abilities. fire 5 tracking rockets, a black hole, tracking bolts, a sniper shoots 3 times, bullets bounce of from walls and track (would be great for hardlight)... maybe some exotics that have special perks purely for pve? (no shank burn) and buff thunderlord and super good advice ._. i rly hope they handle exotics much better in destiny 2. let them feel exotic, better than legendarys. if not for perks, then at least let exotics deal more dmg in pve and keep pve and pvp nerfs seperated.
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