yet it's the exact opposite now with changes being based on PvP balancing, which is even worse for PvE (as it makes the gear feel far less powerful than it should be) than it is for PvP to be based on PvE balancing (which would keep PvE balanced and still keep a good balance for PvP), it could also stop the constant PvP players crying nerf this and that and getting it making the players get better rather than dumbing the game down to there level.
alternately just seperate the balancing for both as it's not that hard to impliment, with a little recoding to point PvP playlists to one balance sheet and PvE environments to the base balance sheet (year 1 launch levels to start then adjust to compensate for each weapon), then they can screw around all they want for PvP balancing without screwing up balance for the other.
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