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originally posted in: The Problem with Destiny's Exotics
6/7/2016 2:56:36 PM
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I didn't bother to read the post because the poll options were dumb. Exotics should be unique. Not necessarily better than other things but when I use one it should be interesting in some way. Few good examples are Zhalo, Telesto, or Ice Breaker. They aren't game breaking or overpowered but they bring something unique to the battlefield.
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  • "Exotic Weapons are designed to look, feel, and sound overpowered." -Bungie update posted on the news section of the forums.

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  • If you didn't read the post, you have no say lol

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  • The poll options were enough for a general idea. I simply offered my opinion on exotics. Since I play Destiny my opinion is just as valid as OPs and yours.

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  • Didn't read the post, your arguments are invalid.

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  • It must be nice being retarded.

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  • What's he's trying to say is that it is the respectful thing to do. You don't walk up to friends that are arguing, refuse to get the low-down of the situation. You hear each side out, get a feel for what's going on, then offer your opinions. The poll might not be the best, but the OP is putting forward a meaningful argument in the main post. And your response is similar. Exotics should definitely be unique (i.e. Telesto), but their uniqueness should not make them feel like a novelty item or useless (i.e. Dregs Promise). They should have a commanding position when brought into a fight, and should rarely be outclassed by legendaries. Should they be God-their? No. But they should be the best of the best, second only to player skill.

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