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originally posted in: The Problem with Destiny's Exotics
6/7/2016 3:27:47 PM
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Maybe just make Trials and any further hardcore match type disallow exotics, and then buff them out the wazoo! I for one still like most exotics, and the ones I don't like are for style reasons than anything else. We can only equip 1, so, it better be darn worth it. MIDA is still a great exotic, but only in the sense of high-performance. It does very little that's special, besides shoot real good. I do want to say though, you've forgotten the special perks most good exotics have that make less-than-optimal stats worth it. Invective grows ammo back, Bad Juju can turbo-charge your super (though it's less useful in PvP), Zhalo can melt crowds, boost your super,, or score you an extra lucky kill in PvP, Hard Light has practically non-existent falloff, Red Death still heals you, Sleeper Sim is a death-ray, Hawkmoon has a massive mag for a Hand Cannon plus 3 lucky shots, Super Good Advice can now empty it's whole reserves without reloading! (WHY did they nerf machinegun reserves?? SGA needs to swap out it's Flared Magwell for Field Scout!) But yeah, performance-wise, most exotics are sub-par, and their perks don't always make up for them. Some are totally cheap, some are useless. Who would use 4th Horse-Crap over Invective? Even invective's stats are better! 4th Horseman will just burn up your already-nerfed reserve ammo!
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