I sort of agree.
But I don't think people only play for progression. Why would people go to the lighthouse multiple times in a weekend? It's because it is actually challenging.
At this point, the challenge is more important than the loot. But I want to be challenged at my best, not because I'm playing down to dumb AI levels.
For me, again at this point, more important than progression is cosmetics. There is a serious lack of customization in this game. The number of scarab seeking LFG posts was out of control awhile ago. Why? Emblems literally do nothing for progression.
I think that the reality is that we all have this giant wish list for destiny 2 and we are kind of imposing it on this version. We want it to live up to its potential. But I highly doubt anything significant will happen with Rise of Iron and future patches.
In a perfect world, exotics would be truly exotic, and there would exist challenging and fun PvE endgame content that didn't become a joke when you max out your level. Add those to the growing list of items for destiny 2 and keep your fingers crossed.
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If PvE endgame can somehow be made to scale to average fireteam level and adapt as people change their level up and down as they adjust their setup, then great. As it is I find that the pretty average players that I mainly play with still find endgame hard. The really good players that I play with on occasion can cream through endgame and have a laugh doing it for fun. but throw 1 braindead onto that same team and the difficulty goes right up to max. Unfortunately, I play with friends, and sometimes you can't just kick the dead weight, because they're your IRL buddy, or your work colleague, or your friend's kid. That keeps endgame plenty hard for most players.