No cause we are assuming that if you lose you're super and you build already gives you 2 charges of a nade or melee, because you lose your super with the artifact were assuming you get a 3rd grenade or 3rd melee charge
English
-
I sincerely doubt it. We have builds now that would give 3 charges, but end up maxing out at 2. Having double charges and being able to use other perks and exotics is already very good. Stacking to 3 doesn't promote new build variety and will very easily OP.
-
That's why you lose your super. If you want a 3rd nade or Melle charge you have to sacrifice your super. There are ways to make 3 nades now but they don't allow it because it would be op. But if you take away your super you're left with 3 nades or 3 melee. When you look at it that way it definitely makes sense. And promotes many diferently build opportunities. You think how many perks we use that only work for the specifics for the super it self, you take away the super and give us a 3rd nade and alot of perks we don't use become use able. As it stands now if you give me an artifact that gives me an extra nade by taking away my super I will never use said artifact because my gauntlets already give me an extra scatter nade and I get to keep my super.
-
I understand what you're saying. But I still really doubt it will allow 3 charges.
-
Idk here's hoping though. In my humble op, I do feel It wouldn't be op to have 3 since you cannot use a super. But we shall see.