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Edited by WulfPak666: 7/19/2017 1:50:07 AM
6
I wouldn't mind the slow as hell ability charge in PvE if the enemies would drop me some ammo. I swear to Geebus, I've run out of everything at least 4-5 times per game in that strike. There was even 2 instances where no one on my team had any ammo left to kill the boss or kill the ads in the final area. It feels like the guns are so darn weak even in PvE. Like lordy, the Titans LMG takes like 100 bullets to kill 1 enemy.. and you can forget about using it on the Red Legion butchers...my lawrdy they are bullet sponges. The only guns that seem to kill stuff fast are Handcannons and some pulse rifles. *My friend wanted me to add, "the grenade launcher sucks ass, needs mondo buffage." Bungie, please disable Trickle and Juggler as passively activate perks in Destiny 2.
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  • You also need to keep in mind that the enemies are a higher power than you and stat mods arnt a thing yet so they are probably at base stats and we just arnt use to them yet.

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  • Very good point. I struggled with guns and the new exotic.. the fire rate increases as you fire but if enemies isnt lined up it is hard to rrach full potential of the gun. Although, we might get used overtime how new guns work. This is just something look out once the full game drops and we level up

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  • Dude with the titan use your primary as you boss dps weapon and equip an elemental pulse rifle and you are ready for anything pve, SMG, LFR do seem weak, the nade launcher is really fun and can do tons of dps in a boss but overall it feels good, maybe the titan feels too sluggish but maybe thats the armor.

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  • My understanding that the differences between classes will actually affect the gameplay in a noticable way this time around. Like the new stats replaced intellect, strength..

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  • Exactly it's new so it's not going to feel the same. People are so quick to judge

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  • This!

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