Maybe in the full game you will be able to get exotics to aid this, remember this is a demo, haven't played it yes as on the xb1 does it still have strength intellect and discipline
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No those are replaced by Resilience, Mobility and Recovery. Essentially the Armour/Agility/Recovery have been moved out of the subclass and now replace the old int/dis/str setup
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[quote]No those are replaced by Resilience, Mobility and Recovery. Essentially the Armour/Agility/Recovery have been moved out of the subclass and now replace the old int/dis/str setup[/quote] So do these alter in the beta? Will these not have any impact on the super charge rate, personally I do t think it's an issue never bothered me before I just wore what looked the best
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Yea you can change them according to what armour you have on. Each armour piece has an intrinsic perk and two options, for example you might get a recovery helmet with options to increase either resilience or mobility. None of this affects any abilities. It's all about your armour, recovery and mobility that's all
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[quote]Yea you can change them according to what armour you have on. Each armour piece has an intrinsic perk and two options, for example you might get a recovery helmet with options to increase either resilience or mobility. None of this affects any abilities. It's all about your armour, recovery and mobility that's all[/quote] Sounds confusing to me. I played on my own year one never completed a raid as the majority of people were turds with no patience so played alone, met one guy who is a decent guy who pointed out I was running a 0,0,5 build think I had 500 on strength 😂
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Haha! It does sound confusing but you just need to know what you are looking out for. Once you get to play it will make more sense.