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originally posted in: Static Gun Rolls Killed Playability
9/26/2017 5:13:21 PM
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I agree with much of what you say here, but the game, since TTK launched has been sliding ever more towards being a pure FPS, removing loot-based incentives for playing/replaying the game. I don't think you can really ever call it an RPG, though it had RPG elements with class differentiation, but class differentiation has been watered down in D2 to make it easier to balance. After all, its MUCH harder to balance a defensive class or a support class with an offensive class in PVP - so all supers are now purely offensive. The problem isn't that this game appeals to so many different players from different genres. The problem is that Bungie wants to treat them all the same way. The player community is kind of like a farm, made up of different animals - pigs, chickens, cows, horses, etc. And the problem is that Bungie wants to buy ONLY ONE kind of feed for them all. And it simply doesn't work. Hay/straw doesn't feed the chickens or the pigs, and corn/grain may feed the pigs and chickens, but its not healthy for the cows and horses. They need to FULLY Separate the two if this game is going to keep everyone happy and they refuse to do it. Instead, they want to simply cater to the FPS crowd and pretend that they can just "make things work" in PVE. The problem is with a unified sandbox, if you make the game play like a standard FPS in PVP, you make it play like a standard FPS in PVE too. And nobody spends 1000's of hours in Halo's campaign - they buy that game for the PVP. What I think they should do? Separate the two modes, or abandon the quest for more competitive PVP experiences. HoW represents the height of balance between PVE and PVP IMO. Everything was powerful with the small exception of a handful of guns, and basically everything was viable. Both in PVP and PVE. The game was fun and addictive in both modes - but wasn't competitive in PVP. And that is fine. We don't NEED Competitive PVP for the game to be fun. The PVP just needs to be fun like it was for most of the metas during Destiny's lifetime.
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  • I do agree with you for the most part. I think competitive PvP is pretty big these days though with the Twitch community pretty much keeping games relevant for longer periods of time. Tons of people watched streamers play ToO, many of which didn't even play the game. Having competitive PvP just keeps a little more attention on the game.

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  • And that is fine. Then that points the finger to the fact that what we need is full separation. Not just between PVP and PVE but also between different kinds of PVP. There's no reason why the game can't play like D1/Y1 in PVE, like HoW's PVP in non-competitive, and like D2 in the competitive playlist. There is simply ZERO reason why competitive PVP needs to dictate how the game plays in ALL modes. Competitive PVP can simply be like the polar opposite of Mayhem. Stanardized loadouts (actually "rented" from the Trials vendor - until made permanent via trip to lighthouse), trickle, locked loadouts, no special/heavy weapons - dual primaries only. Then no matter what Bungie does for the sake of Trials, it won't impact the rest of the community - because it is effectively quarantined from the rest of the game. This resolves MOST players' issues with the game because people hated that Trials effectively dictated how the rest of the game would play for the remaining 90% of the community that didn't play trials. Dumb move. And D2 is just designed to disguise the fact that Bungie has no intention of treating Trials differently from every other mode in the game. What this means for the competitive Crowd? They can have their competitive experience without having to impact the casuals or the PVE fanbase that just wants to grind out for a crapton of awesome gear that kills more enemies faster and makes you go "HOLY SHIT!" when you shoot the gun. The issue? This has literally been an issue since Trials was launched in HoW, people have routinely brought it up, and its not something Bungie wants to do. And if they insist on favoring the PVP/FPS crowd so heavily as they have done for the last 3 years, they're going to drive away their PVE fanbase, and this game will follow the same cycles as other PVP oriented FPS games. One of the reasons why I think they won't actually do this is that they would have an issue with getting matches for the competitive mode. Most people wouldn't play it, just like most people didn't play Trials, and so the player population in competitive dwindles and you get tons of connectivity issues. Which, IMO, just goes to show that perhaps the demand for competitive PVP isn't at all as high as Bungie thinks/hopes it is.

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