Adding a new PVP mode and a handful of new items to grind for doesn't solve the issue of replayability. Even games like Halo features 8v8 BTBmatches, and they still followed the normal ebb and flow of a traditional FPS. It wouldn't make the game instantly more replayable and instantly bring back the magic D1 had.
If they want to bring back the magic of D1, they can start by abandoning their current approach to the game, port over everything from D1 - subclasses, loadouts, gear, etc. (since the new loadout system is gone there is no reason to leave behind everyones favorite stuff), add in RNG-lootbased incentives to replay the game, update the old subclasses with some of the newer abilities people like from D2 (replace Defender's vanilla Ward of Dawn with the Captain America shield ability), Have balancing roughly similar to HoW in PVE and PVP, separate Trials off from the rest of the game in terms of balance and gear, and that's just a start. But I can't even imagine them taking SOME of these steps with any of the first 2 DLC's because such changes represent a major overhaul.
I don't think they will simply abandon their quest to make Destiny an Esport after a single month. They'll want to try to see how it pans out in the long haul, meaning significant, substantaive, and substantial changes will not come until their first TTK-like DLC, scheduled to launch sometime in late 2018. I've been wrong before, but I'd bet on the game not changing substantially until then, if at all.
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So basically you just want them to turn D2 back into D1? You realize how much hate that would get from all of the people that are already screaming "this is just a D1 reskin"? I get what you are saying and that you must have enjoyed D1 more, but D2 is a little different, and I personally enjoy most of what they have changed. I get that everyone has their own likes and dislikes, but most of the people on my friends list I have talked to that played D1 til the end agree with me that as a whole, D2 is a higher quality product.
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I realize they'd catch a lot of hate for it, but why change what people liked about D1? Seriously. Why waste time developing things for a game to try to make it new and fresh when those changes are ill received? Many of these changes aren't even changes we asked for. What we've been asking for this whole time is really simple. More content, separation of PVE from PVP, optional matchmaking, recognition and respect for the time we've spent in this game, more reasons to explore, etc. And what we have gotten is pretty much the polar opposite of what we wanted. Sure, we got more content, but we now have less reason to play said content than ever before so whats the point? [quote]but most of the people on my friends list I have talked to that played D1 til the end agree with me that as a whole, D2 is a higher quality product.[/quote] They're saying that now, but the game is less than a month old. Lets see if that holds true 6 months from now when people start getting burnt out and tired of seeing the same 5 legendary or exotic weapons drop and get tired of having no reason to do the raid, or when they're tired of the way PVP plays (every match being a sweatfest). The core issues are what they are and they won't change, in all likelihood, for at least a year. I wonder how many of your friends will even be playing this game when that time comes.
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I would guess most of them will still be playing. 6 months from now I think there will be 2 DLCs, therefore more weapons, loot, maps, missions, strikes, quests, raids, etc. You are judging what the game will be like in 6 months and only taking into account what is there now. That is the purpose of DLCs, to bring new content.
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I understand that, but without changing the core system, the new content will suffer from the same ailments the current content suffers from. Static rolls, repetitive drops, guns that don't make much difference in PVE, and therefore, PVE is more of a tedious, repetitive experience that lacks replayability. DLC will temporarily solve those issues by infusing the game with new loot, but the new loot won't be any better than the old loot - just different. It has to be that way to preserve the current PVP system. So that may be enough to keep you and your group playing, but for many others, it'll just be the same old crap, different day. Again, the DLC's will effectively be bandaids to large problems with the core design of the game - that can't be addressed without a major overhaul.
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Yea, I think we both enjoy the game for the same things, but for different reasons, if that makes sense anyway. It will be interesting to see what Bungie thinks they have up their sleeves, they said that they were planning events and such so there would be fewer, and shorter dry periods in D2. We'll just have to wait and see what that means.
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My guess is more Eververse-centered events, which wouldn't be good for the game. Remember the last Festival of the Co$t? Past behavior is the best predictor for future behavior.
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Yea, FoTL was a mess. I hope they learned from it.
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Forgive me for being jaded, but this is the same company that failed to separate PVE from PVP to begin with in D2, even though that was one of the Top 3, if not Top 2 problems highlighted by D1. I'm not too hopeful that they will. They've been to successful at what they've done thus far to make significant changes.
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On the plus side, after the beta they did up the grenade damage in PvE only so they did make one step toward separating PvP and PvE. A small one, but a step nonetheless.
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Yeah but I won't celebrate small moral victories anymore. We've seen from HoW that they've been able to separate PVE from PVP in terms of damage, but most of the time that isn't enough. Much of the ways they tweak/balance/nerf weapons is to make them less consistent. And in doing so, they make the weapons inconsistent in both modes, which often means that you don't experience the full potential of the damage buff. I think shotguns are a classic example of why more than damage needs to be modified. Shotguns in PVE need range to be viable, but shotguns with range are OP because they essentially become easy OHK machines. So to separate them while keeping them balanced in PVP and viable in PVP would simply be to allow them to have different range modifiers in PVP. If they try to separate them by offering a damage buff to replace the lost range, you'll never actually experience the full damage potential of that shotgun in PVE. Damage dropoff will ensure that you never experience 100% of its full damage potential - and trying to get within range of most enemies you would WANT that extra burst of damage for would be suicide. Classic example of why full separation is needed, or why PVP needs to accept some measure of imbalance - and faster PVP gameplay overall.