Perks can make or break a gun.
e.g. The old fashioned
Drop mag + kill mag = amazing
Also I think you're not getting the point.
Would you as a PvE player do ironbanner if you knew, that the weapons were useless to you?
Neither would a PvP player have any incentive to do any PvE content, then.
And then again, if they have an edge as it is, how does it help anyone to further enhance the PvP players edge?
Just face it, my man.
Separating PvE and PvP like that would, if anything make Destiny worse.
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You're not gonna get anywhere with this guy man. If it's any consolation, you're right and he's wrong.
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Edited by MurderrTrain: 9/26/2017 7:29:38 PMKeywords "old fashion" Those perks aren't around anymore and if this were implemented I stated balanced perks. As in they could implement a new set of perks specifically tailored for pvp balance I imagine in this system you would be given a crucible gun when you start playing crucible. And anyone who plays iron banner plays crucible enough that they would be able to build up a weapon selection for it. Nobody jumps straight into iron banner or trials without ever touching crucible. Likewise, no crucible player ever goes from not touching a pve activity straight to trying a raid. Also this way they could break up quests between the two better. Crucible players would have more quests to obtain for the crucible and pve players wouldn't ever feel forced into the crucible for a quest. People who play both would have plenty to do