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originally posted in: Static Gun Rolls Killed Playability
9/27/2017 1:31:13 PM
2
That's not true. Yes faves did develop in crucible there but you were always on a quest to improve your gun with a roll. When weapons would drop i at least had a chance of a gun with a marked improvement to my style. I might get a gun 5 times and on the 6th I get the one that perfectly fits my style. Now it's one and done. Same with exotics . Year 1 drop rate was low enough where peeps you knew had a different collection and it was work to find them. Exotics helped you feel a little different. Now they drop all the time. They don't feel as special. D1 wasn't perfect and there are marked improvements in this game for sure. It's a great game....but it's lifespan will be significantly shorter because there's no depth in character development
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  • Wouldn't it just be better to add replayability through other content than through grinding? Personally I would prefer more activities with random modifiers. Have the 3 story missions you can do weekly have random modifiers. Make public events with random modifiers, or something similar to Court of Oryx or Archons Forge, while this would be rehashing old content it would add variety to what we have. While grinding is a necessary part of this game, it shouldn't be the only the thing to do at end game. I would prefer something with more substance than chasing a carrot on a stick.

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  • "The Science Behind RNG: it's gambling RNG and luck in games is essentially gambling, and it is very addictive. For every low there is a high, a big epic moment, and that is what players want. From getting that impossible winning draw to getting a perfect run, players keep playing in order to get that rush. The thought of getting that rush, that one win, is what keeps people playing and it's what causes gambling addictions. Gambling is very similar to addictive drugs when it comes to what it does to our brains. A human has a reward system in their brain that releases a chemical called dopamine. source: https://www.gameskinny.com/pvp33/why-do-gamers-like-rng-based-games

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