It is fun, but I still think it could just be a liiiiiitle bit better. To me, it feels nothing more than a 'cool' factor. I occasionally make some good plays with it, but it just doesn't quite have the directional freedom I want it to. But, if the super gets a decent enough buff I won't complain. ..and vice versa. I'd almost rather have a better dash than super.
English
-
It needs to be much better. It's a subclass that "rewards" you for aerial gameplay but doesn't actually give you much to be better while in the air. I'm not a fan of floating in the air as a target and not getting an accuracy/stability buffs on my weapons while airborne. Yes, I can Swift strike...while on the ground then I have to jump up only to float down to jump up again. Well I'm not really getting that much of an advantage from the accuracy buff. A buff that I can only obtain after putting myself in a high risk situation (melee). Icarus dodge should do more. An in air accuracy buff and/or a small speed buff after dodging would be nice. I'm speaking from a console perspective. Top tree Dawn is a horrible subclass when it comes to PVP. Usage rates are probably the lowest in the game.
-
I main top tree on console. Swift strike would work better as a consumable melee like Nova warp's handheld supernova, or the getaway artist gauntlets. If I could consume my melee for better accuracy, that would put the ball in my court to make plays, not 'oh I killed a guy with my melee, better float in the air now because it's only gonna last so long..' Really there's three things that I'd like changed, and I'd be satisfied if only one was buffed. 1. Icarus Dash: better directional control, or a faster/further dash; I should be able to dash the opposite direction as my float, not pause it quickly. Whenever I float a certain direction and initiate the dash the other way, it just holds you in one place and doesn't really 'dash' you the other direction. 2. In air accuracy: make the melee consumable or just simply improve overall accuracy, but not as much as you have on the ground, just a sliver better than stock in air accuracy. 3. Super: the super is incredibly difficult to make plays with if you don't use burst glide, and maining top tree since Warmind, I can say it is not the best glide to use for aerial combat; strafe glide is the superior glide to use imho. Make the super throw swords at a much faster rate as to compensate for the lack of explosive radius, or make the radius of explosions bigger(20% or so). Another thing that's just wishful thinking, is to have the ability to block with the sword much like heavy swords can. That would provide yet another interesting mechanic to the super while not breaking it imho. Any buffs to any of those three points and I would be a happy guardian.