It needs to be much better. It's a subclass that "rewards" you for aerial gameplay but doesn't actually give you much to be better while in the air. I'm not a fan of floating in the air as a target and not getting an accuracy/stability buffs on my weapons while airborne.
Yes, I can Swift strike...while on the ground then I have to jump up only to float down to jump up again. Well I'm not really getting that much of an advantage from the accuracy buff. A buff that I can only obtain after putting myself in a high risk situation (melee).
Icarus dodge should do more. An in air accuracy buff and/or a small speed buff after dodging would be nice.
I'm speaking from a console perspective. Top tree Dawn is a horrible subclass when it comes to PVP. Usage rates are probably the lowest in the game.
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