I main top tree on console. Swift strike would work better as a consumable melee like Nova warp's handheld supernova, or the getaway artist gauntlets. If I could consume my melee for better accuracy, that would put the ball in my court to make plays, not 'oh I killed a guy with my melee, better float in the air now because it's only gonna last so long..'
Really there's three things that I'd like changed, and I'd be satisfied if only one was buffed.
1. Icarus Dash: better directional control, or a faster/further dash; I should be able to dash the opposite direction as my float, not pause it quickly. Whenever I float a certain direction and initiate the dash the other way, it just holds you in one place and doesn't really 'dash' you the other direction.
2. In air accuracy: make the melee consumable or just simply improve overall accuracy, but not as much as you have on the ground, just a sliver better than stock in air accuracy.
3. Super: the super is incredibly difficult to make plays with if you don't use burst glide, and maining top tree since Warmind, I can say it is not the best glide to use for aerial combat; strafe glide is the superior glide to use imho. Make the super throw swords at a much faster rate as to compensate for the lack of explosive radius, or make the radius of explosions bigger(20% or so). Another thing that's just wishful thinking, is to have the ability to block with the sword much like heavy swords can. That would provide yet another interesting mechanic to the super while not breaking it imho.
Any buffs to any of those three points and I would be a happy guardian.
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