You live in your own little world. The only Guardians you are taking two hits to kill are overshielded, high-resilience, or in supers. It one-shots mid- or low-resilience Guardians from outside shotgun range, and still has an... impressive amount of armor - enough to laugh off a shotgun to the face. Ask me how I know. With a map-wide wallhack. And invisibility. And long enough of a duration to kill someone and then hunt them down at their spawn to kill them again before they can get away from you. Heck, the melee swing even acts like a dodge.
This is an INTENSELY powerful kit, and it clearly needs a nerf. It's not any specific component of this kit that makes the super overpowered. Like most Hunter subclasses, it's the and. Invisibility, and armor, AND a huge "melee" range. And, and, and.
I learned this game on my Warlock, purely because my friends were playing a Hunter and a Titan already. I'm better with my Warlock, because that's still my main (yes, I used Nova Warp, and yes, it needed that nerf, though it did feel a little too much.) When I play my hunter, by comparison PvP feels like cheating. I can't speak for your personal mileage between subclasses - but the only possible way that Spectral Blades can be said to be UNDER-performing is in relation to six autokill pistol shots, an AoE autotracking one-shot that can hit from across an open map, a roaming melee super, and the various forms of tether - with all the "ands" that entails.
Supers should indeed be powerful, but when Spectral Blades is still harder for me to deal with than six shots that autokill from across the map - AFTER BEING NERFED - something is wrong. The super really is broken; I don't want them to nerf you into the ground (except in certain unkind moments in PvP,) but it does need to be fixed.
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