Nope. The fireteam mechanic is key. I have tried to solo Nightfalls and have a rough go of it. With a team, its enjoyable/challenging. The game should not sacrifice the fireteam PVE balance to cater to solo people.
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[quote]Nope. The fireteam mechanic is key. I have tried to solo Nightfalls and have a rough go of it. With a team, its enjoyable/challenging. The game should not sacrifice the fireteam PVE balance to cater to solo people.[/quote]
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[quote]Nope. The fireteam mechanic is key. I have tried to solo Nightfalls and have a rough go of it. With a team, its enjoyable/challenging. The game should not sacrifice the fireteam PVE balance to cater to solo people.[/quote]
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Just scale the difficulty...MHW does it very well. Easy.
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Nobody said anything about sacrificing content designed for fireteams. Nobody said anything about dumbing down nightfalls and raids. What was suggested was adding additional solo endgame content.
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go read what your ppl are posting lol, then come back and say this again
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OK, I reread so I’ll say it again: nobody said anything about dumbing down activities. Here is what the OP mentioned... -Better PvP matchmaking. Possibly the single most talked about topic (perhaps outside of cores) in D2. That benefits everybody. -more/better matchmaking options for nightfalls/raids/etc. Nightfalls need no communication, so matchmaking is fine. Raids- whether or not you think it’s a terrible idea or would offer a terrible experience is irrelevant: don’t change the raid, just add matchmaking. Let solos see how difficult/terrible that is to do without organization, but at least it allows people the opportunity. And best part - if you don’t need it don’t use it. It doesn’t apply to you. The argument that matchmaking would necessitate dumbing down of raids is garbage. One does not equal the other. -more content like shattered throne... how could that possibly be a bad thing. So in summary, I don’t have a reading comprehension problem, but sounds like you might?