Hm. Don't recall saying anything like that.
Could just make it to where it scales with the number of players.
For example:
Solo - Boss has 1000 health
4 players - Boss has 4000 health
6 players - Boss has 6000 health.
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Thats just lazy boss scaling. Dont mind me if i sit in the corner. Let my other 5 fire teammembers get the boss kill. Thanks team! Its better dynamically to design a boss that requires more players. I understand why players hare it, but its a necessary evil. Simply giving the boss more health because more fireteam members doesnt make it more challenging.