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5/29/2019 3:29:40 AM
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Hm. Don't recall saying anything like that. Could just make it to where it scales with the number of players. For example: Solo - Boss has 1000 health 4 players - Boss has 4000 health 6 players - Boss has 6000 health.
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  • Thats just lazy boss scaling. Dont mind me if i sit in the corner. Let my other 5 fire teammembers get the boss kill. Thanks team! Its better dynamically to design a boss that requires more players. I understand why players hare it, but its a necessary evil. Simply giving the boss more health because more fireteam members doesnt make it more challenging.

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