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5/29/2019 8:04:20 PM
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A serious reply now... This game fights against itself on many levels. Yes, the box says multiplayer, and our devs talk about wanting it to be a social experience, and then they do things that are anathema to it. Remember in D1 when House of Wolves dropped? The pinnacle activity was not a six-man raid, rather three-man PvP. My clan died overnight. You can try to argue it shouldn’t have, but it did. And mine wasn’t the only one. Clans all around took a big hit because the three-man structure excluded clan members oftentimes. How about four-man PvP for vanilla D2? What do you tell the other two guys you just raided with when some want to pop into Crucible? “Too bad, you guys suck in PvP, see ya later!”? And then comes my favorite of all - they make this game designed to be social and don’t include in-game features to socialize. You have to leave a game to form a fire team. Just doesn’t make sense. So yeah, we could oversimplify the conversation and say it’s a multiplayer game so get over it, but it is woefully short of the tools to truly make that so, and further, some features simply work against it. Need I mention Blind Well, Escalation Protocol, etc?
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