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5/29/2019 9:19:27 PM
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Everything here is an opinion for the most part that I can’t really argue against. Except this. So you suggest even with flaws, despite developing a framework for a multiplayer game, suddenly building more solo content is smarter than just fixing what you had and adding improvements? In order to shift the focus, a lot of changes would be required. Adding solo content means less multiplayer content (everything you said before was adding new loot or matchmaking options), but what about full content meant entirely for one person? What if they took the time to develop a Shattered Throne type dungeon for solos? That still takes time and it would anger everyone else that they couldn’t play with THEIR friends (because other people have them, not meant to be tongue in cheek). Why sacrifice what you already built to only later on divide your attention? I get why you WANT it. I get where the MERIT is. But it simply won’t happen due to the economics of the situation. Or if it does, it’ll only be in giving solo as an option.
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