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5/30/2019 8:07:06 AM
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Destiny 1 Year 1 was incredibly solo friendly. Or better. Destiny 1 Year 1 in House of Wolves. At the time you had plenty of enjoyable solo content: patrols (whatever hardcore raiders said that they OH NO they had to enter patrol to get mats) gave you useful mats that you could use to raise your weapons and armor, strikes gave you ascendant materials that you used to raise your weapons and armor, the nightfall was meaningful. Whatever you always ran content while you were waiting for people to come online and to ask you to complete Checkpoint This for This One Raid or Checkpoint That to get That Weapon in That Other Raid. PVP was full of people, running Iron Banner was meaningful. All the things you did mattered. There was actually an economy and there ware many sinks. Dropping and Maxing a Vision of Confluence was something that mattered. There is a reason why people hated to lose Fatebringer and they just went and tried to drop Imago Loop from that one strike in The Taken King. Then The Taken King came, and nobody expected for Oryx to take all the awesome endgame away and to restrict the endgame to ONE RAID, to inject shit sparrows and ghost shells in nightfalls just because people HAD TO PLAY THE ONE RAID. It has been downhill from there, with Bungie sometimes getting the clue (keeping TTK weapons compatible with Rise of Iron for instance) and then forgetting it again and again and again.
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