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5/30/2019 10:23:44 PM
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What's massive about destiny? Oh idk maybe the millions of RE tards like you in the community. I've played several mmos and anyone who has will more than likely back me. You have nothing credible to back your claims other than words. I've asked you multiple times to give me examples of game design that DOESNT constitute this to follow design of most mmos. You haven't. Why? Because YOU CANT
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  • [quote]What's massive about destiny? Oh idk maybe the millions of RE tards like you in the community. I've played several mmos and anyone who has will more than likely back me. You have nothing credible to back your claims other than words. I've asked you multiple times to give me examples of game design that DOESNT constitute this to follow design of most mmos. You haven't. Why? Because YOU CANT[/quote] Ah yes, the pathetic attempt at insult, a predictable refuge for people who can’t defend their wrong arguments. Playersbase isn’t what Massive in MMO refers to. Playerbase makes candy crush a MMO too then? Try thinking it through a little bit before you reply. Massive refers to the players who can play together in an instance. Destiny is capped at nine MAX for patrol, but most activities are 6 or less. Unless you want to count 6v6 crucible, even then it’s 12. Nothing massive about it. I have played actual MMOs too, but Destiny is not a MMO. The fact only 6 players can be in the raid is why it’s not an MMO. Having a dungeon and loot doesn’t make a game a MMO. It has specific characteristics not mechanics. If you look at mechanics only to define a game (without the developer telling you what kind of game it ISNT) then get ready for Destiny 2: a single player massively multiplayer online first person shooter looter platformer action adventure rpg arena PvP combat puzzle social fashion simulator. YDS.

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