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5/31/2019 4:18:13 PM
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[quote]Not to be too snarky, but you are aware competitors already do what people are asking of Bungie... right?[/quote]You are aware that competitors such as wow have 40 player raids where everyone is communicating and worse players can be aided by better right? With 6 complete randoms that chance goes out the window especially seeing as destiny players rarely touch thier mics period [quote]You are aware that optional matchmaking, once made a thing, doesn't have to be remade as a thing over and over... right? As in, it would be there forever?[/quote]What part of completely wasted dev time and resources was hard to understand? Why should they implement something that will have a 99% failure rate when they could and should be using that time to fix real issues? [quote]Your trouble, much like people of your limited mindset, is that you go for the straightforward simple answer you first imagine. You make this out to sound like from now on all resources would be dedicated to making solo content, and that's simply not true. No one is asking for that, and certainly not those (like me) who are asking for optional matchmaking.[/quote] 1. Your trouble, much like those with your "limited mindset" is that you cant seem to understand that content and bungie sources and time are finite. What goes into more solo activities means those resources were pulled from other things. Meaning the amount of activities for social players does indeed drop. Fact. 2. Optional matchmaking for nightfalls? Should be implemented. Optional matchmaking for shattered throne? Should be implemented. Optional matchmaking for raids? Never ever. Ever. All other content in the game can be done without communicating and without team coordination. Mm for raids would be an abysmal failure. Period. From people with no mics to people not bothering to learn mechanics before joining to people who go afk, quit, have to low light, don't have optimal gear, dont speak english, unwilling to accept a different strategy, doing zero and expecting a carry, etc infinitely If guided games something where most of the players know each other was an epic fail why the hell do you think 6 randoms would ever work? If people already constantly complain about how bad thier teammates are at gambit, reckoning and even strikes how would they do in the raid? Why should bungie basically throw dev time out the window? The problem here is solo players are lazy. End of story. They're fine with taking potentially hours upon hours to wipe at raids but refuse to spend the 10 minutes on a lfg site to find a group and have a much higher chance at finishing the endgame...no, people just want and expect a team to be just handed to them, that wont work with endgame where all 6 players need to be on board and working together, maybe that would happen 1/100 times, 99% fail rate would lead to "raids are too hard" posts which would lead to raid mechanics being nerfed. No thanks. You want challenging endgame you cant have matchmaking and expect any sort of success numbers. It's one or the other and bungie smartly chose challenging endgame. You are entitled access to content with your purchase of the game. Not a team to run said content with, theres hundreds of daily groups you are literally the only thing holding yourself back [quote]And really... if the last season is any indication, the social content is bland anyway. If you don't like Gambit, the "Season of the Drifter" offered absolutely no reason to play socially.[/quote] Just as much as it offered any reason to play solo
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