Players had more leverage against Cyberpunk because all those issues came up at launch. This is a problem that came up 1 to 4 years after the product was launched, depending on if you're counting from Beyond Light or vanilla release, which people then dismiss using any of the previously mentioned reasoning or methods.
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And one of my good friends was one of the developers for that game and he told me all the horror stories
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Agree but I'm kind of referring to the way the higher-ups are dealing with it...