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Viable? Like 340 pulses? Ok
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[quote]Viable? Like 340 pulses? Ok[/quote] Yeah. Exactly. Like Messenger. A 340 pulse that is by far one of the best weapons in the game. If you play to it's strength, it out does a hand cannon with ease.
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That was said with sarcasm as it’s already borderline OP
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Some subs are OP. Side arms require a lot less precision and effort to get the job done. Multiple pulses. These posts only indicate the inability of the people that pen them.
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Smgs , so only Shayuras and multimach which has to much range (definitely not a auto rifle or anything) Sidearms are balanced, but are hard countered by slugs, and they have a really hard time hitting crits. Everything except 340 pulses and maybe 540 can compete regularly with 140’s. Everything else looses most of the time. Let’s not forget how underpowered 180 HC and Scouts are, how bad high impacts fusions are, and how awful 360 autos feel. I’m all for having a balanced sandbox, I use off meta 90% of the time, but it’s hard to compete with Handcannons a lot of the time.
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[quote]I use off meta 90% of the time, but it’s hard to compete with Handcannons a lot of the time.[/quote] Hard is subjective. I only stated that things are viable outside of HC, and even furthermore competitive. The maps need to not all be mid and short range and you will see more pulses and scouts. Op should ask for new maps tailored for long range engagement, not claim the meta remains the same. Continually drilling the shorty's into the ground hasn't reduced their usage cause it's how people want to play. Over buffing fusion range appeals only to the people that are willing to rely on a such a thing.
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I want more long range maps. I want more primary focused engagements.
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Yeah there are numerous 140 hand cannons and shotguns
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Absolutely. Along with pulses, subs, side arms...
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They won’t get it man. They only see the HC beating them. They don’t see the actual player beating them.