I always felt all hand cannons in the game should be 180’s. Its the only balanced archetype in the game but will never be meta as long as every other hand cannon archetype exist. Also why do hand cannons deal so much flinch? Is it not bad enough they have no movement bloom penalties? Or have peek advantage? Or an insane amount of aim assist where landing a body counts as a headshot? I mean come on guys, lets not pretend hand cannons are all balanced because they sure as hell aren’t.
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You sure you want a 180 version of a 140??? I mean Luna’s Howl and Not Forgotten are really good now. Well they been good but because they are sunset, they are used really.