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Destiny 2

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3/24/2023 4:37:38 AM
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The Difficulty Spike Has Killed D2 For Me

When I heard the plan to "bring the challenge back," I was cautious, but remained hopeful. I'm someone who plays games to relax and unwind after a hard day at work. Put on a podcast or a classic MST3K in the background, and just chill. Run some patrols, complete some bounties, bang out a seasonal activity or a strike, maybe even grab a Nightfall here and there. Maybe it's me, but I don't understand the mentality of those who feel an almost masochistic sense that a game should absolutely wreck them. Dying sucks, losing sucks, and punishing difficulty just feels like a chore. I don't feel a sense of triumph when I overcome an obscenely difficult game, I feel like I've just finished a painful medical procedure (which isn't entirely fair; the medical procedure will at least accomplish something). During Season of the Seraph, I soloed my first exotic mission, complete the Wish Ender exotic quest (yes, it sat in my quest log since Forsaken), and got the catalysts for half a dozen weapons. I felt triumphant. I looked forward to each daily reset and accomplishing so much more. Now, I feel a sense of dread just looking at the game. I saw the wipe screen more times than ever during my initial playthrough of the campaign. I can't run the exotic mission without help, and the one time I tried it on legendary was a massacre (my Fireteam mates abandoned me at the first encounter when they saw how far south things were going). The Nightfalls are brutal, and the weapon drop rates are pathetic. I go to Neomuna maybe 2 or 3 times a week, because I just end up dying so frequently. I want to complete the Legendary Campaign so I can get some cool loot, but Calus killed me at least a dozen times on normal, and I can only imagine how brutal he'll be this time around. I get that there are people out there who want to be challenged, but they had Raids, Grandmaster Nightfalls, Trials of Osiris, etc. Did they really need more? And for the community, here's a fun drinking game: take a shot for every reply to this post that falls under the 'git gud' meme.

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  • Honestly I really don't feel like a guardian anymore. I mostly play PVE excluding raids from encountering quite a few toxic people on the LFG discord and I generally know that survivability is king in most of destiny content. I main Titan the most but also play quite a but of warlock as well (especially recently) and dabble in hunter a little. I run 100 Resilience all the time and with 2 sometimes 3 elemental damage reduction mods on my chest armor. And when I go out into Neomuna or play any of the new content it just feels like I immediately get shredded by a light breeze. If I'm not running something like Lorely or standing in my warlock well then me and my squad mates usually get 2-3 tapped by bosses or just orange bar enemies. It is insane how much of a jump in difficulty you took one season into the new dlc. I assumed you would play it more cautiously and increase the difficulty a little over each season until we got to the final shape but you just went all in didn't you? I enjoy a good challenge. It feels good to overcome an obstacle you struggled against, but that same difficulty can sour the victory if it is TOO hard. Maybe I'm just venting or I need to "Git Gud" but you are going to find it extremely hard to get new players into the hellscape that is considered the "casual" content for destiny as well as retaining said players as well as your current playerbase. -Rant off-

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