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Destiny 2

Discuss all things Destiny 2.
Edited by N!ck: 3/26/2023 6:07:27 PM
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N!ck

The difficulty increase that came with Lightfall extinguished my love for Destiny

I used to play D2 almost daily, casually playing vanguard ops and seasonal missions. I used to spend 10+ hourse a week playing bit haven't even played in the last days. This is not fun anymore since the introduction of negative power deltas with the release of Lightfall. Permanently being underlevel in missions that should be casual makes them feel like a chore. Same can be said about Lost Sectors and the Neomuna patrol zone. Playing them feels absolutly awful and way too grindy. I don't understand what went through Bungie's head when they introducted these changes. I feel like this makes the already awful new light experience even worse as vanguard ops and patrol zones seem like the starting point for new players. Please reverse these changes or make them optional. Edit: This post sums up the way I feel about the difficulty increase pretty much perfectly: https://www.bungie.net/de/Forums/Post/262616829?sort=0&page=0 What makes these changes worse is that last season felt like the perfect balance between challenging and casual play to me. Being able to relax in vanguard ops, a bit higher difficulty in seasonal missions and legend content and high butmanagable difficulty in master and gm nightfalls.

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  • Edited by $Three: 3/27/2023 5:05:53 PM
    Vanguard Ops isn't harder, friend. Still the new player cake walk it always was. Master Lost Sectors on Neomuna are hard as heck, and rightfully so... "Master" and all. The normal mode ones? Come on. They are not hard either. Shoot, even low tier nightfalls are still easy. What is it that you actually want? I don't think you know. I do though. You like to have your complaints validated by other complainers. That's it. I wouldn't be surprised if you were running a strike right now. edit: just saw this: if you think strikes are hard, then no one who does GMs wants the difficulty lowered to the point where you personally can manage it. They are supposed to be brutal, Conqueror should mean "skilled". Tons of participation trophies in the game, and I support that. GMs and Master content shouldn't be scaled down to allow the lowest skilled players to "win", they should challenge the most committed players.

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