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3/15/2024 1:36:15 PM
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Also they need a war map, like I had suggested at least a year ago, before beyond light I think. Helldiver's is doing this, a push and pull map, war...you need a large city like map for 3d combat (above, ground, below(sewers), objectives flow with sector needing to be taken or defended, along with Intel gathering (RIP design), among other things in a large map. Combat definitely needs to feel more weighted, ghaul had the right idea, we don't fear death and people fly off the rails looking for someone to turn into a gun...while the game has been trying to state we are also super greedy and need to be checked...so here's hoping for combat...evolved.
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