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Edited by Cultmeister: 3/24/2024 1:59:35 PM
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You can now remaster one game.

By some divine miracle, you suddenly have all the money and technical help you need to remaster a single game from yesteryear. You have total creative freedom over the project and a publisher will release whatever you end up creating on all current platforms. What game do you choose and what do you do to it? [b][u]Limitations[/u][/b] Remember this is a remaster, not a remake. Yes the definitions overlap somewhat, but this is how I’m defining them: a [b]Remake[/b] is a brand new game that broadly follows the same story and design briefs that the original did, but it’s as if the original game was being pitched now with all the creative freedom that entails (think Tomb Raider: Anniversary or Oddworld: New n Tasty). A [b]Remaster[/b] on the other hand is supposed to be a better version of the original game, and is fundamentally the exact same game in terms of design and story as the original, just updated in various ways to take advantage of modern hardware and other gaming advances (think Halo: Anniversary or Spyro Reignited). The more you change beyond the graphics and controls, the further away from a remaster you get and the closer you get to a remake.
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  • [i]Golden Sun[/i] and [i]Golden Sun: The Lost Age[/i]. Yes, I can already hear you typing: "Those are two games! I said one!" Well, hold your horses, buddy. The primary reason they released as separate games was because GameBoy Advanced cartridges had limited storage. They weren't able to fit the entire story onto one cartridge, so Golden Sun and GS: TLA released as two halves of the same story. TLA even allowed you to import data from a password to carry over your exact progress from Golden Sun, a concept that was [i]very[/i] new at that time. One of the most obvious advancements in technology today is how much information we can store on a small device. Consumers now have easy access to micro-SD cards with 128+ GB of storage space. As such, it would be easy to combine the two games onto a single card. I literally have the ROM for both of those games on my phone's internal storage right now. Since that easily qualifies as a technological improvement that doesn't alter gameplay, I'd say combining them in a remaster is fair game. Aside from combining the two titles into one complete game, I would have the graphics redone. I'm genuinely torn between two styles. The [i]Octopath Traveler[/i] style would be more faithful to the original graphics of Golden Sun while offering cool visual effects for the overworld, but I'd also be tempted to do what Pokémon did and switch to full 3D graphics. Golden Sun: Dark Dawn started down that road, so it might be more faithful to the series as it is [i]today[/i]. Other than combining the games and updating the graphics/music with modern tech, I don't think the game really [i]needs[/i] any other changes. At most, the only gameplay changes I would make would be quality of life stuff to keep the game in line with modern standards for "user friendly" design. Simple convenience features (more ability hotkeys?), better UI and menu navigation, options to change battle speed, that kind of stuff. I'd also let players go back to previously closed areas after beating the game, as I firmly believe "points of no return" are a cardinal sin in game design. I had to restart the game from scratch when I found out that I missed a Djinn that I could never go back to pick up. There you have it. Golden Sun: Complete Edition (Featuring Dante from the Devil May Cry®©™ series) [NEW Funky Mode] [i]enhanced and remastered[/i] [b]U[/b]

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