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originally posted in: Stop listening to sweaty players
4/15/2024 8:34:22 PM
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Agree catering to casuals (more power, more space magic, more loot, less difficulty) will definitely be better for the long term health of the game … remember the bitter addicts will play anyway
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  • true, that's why the game was dying , cuz the game got so casual that in one week you can finish season/dlc

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  • That’s literally why normal mode of Onslaught exists. It’s funny how you kids always find the most difficult parts of the game and then cry it’s not possible for everyone.

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  • You guys know how helldivers 2 is popping off? The devs actively go out of their way to state their philosophy. "A game for everyone is a game for no one" That's what attempting to appeal to casuals gets you. A game for nobody. You might not know exactly what it is, but when you make a game like that it always feels soulless for one reason or another.

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  • So a game for casuals is for no one; and a game for no life kids is for no one too? 🤔

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  • It doesn't work that way The two states aren't "made for casuals" and "made only for hardcore mega gamers who never leave their house" When you try to appeal to casuals, what you're doing is trying to appeal to a wider audience, but things that do that generally have a significantly lesser impact on all of the people who play it, whereas something that is tailored to appeal to a specific audience will have a stronger impact on that audience. You understand what I'm getting at here?

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  • Kind of. Seems like a bad move from a business standpoint. I’m no suit and tie though.

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  • If we're looking at it from the corporate mindset, yes it would be a bad idea, but that fails to acknowledge that games as art have been succeeding a lot recently. God of War, Uncharted, Elden Ring, things like that. Those games appeal to a very specific audience, and there are a lot of people who just won't vibe with it, but those people that do will become very attached to it. This is evidenced by how many people are frothing at the mouth for that elden ring dlc coming out in june. Meanwhile, there are people who play those games specifically built to appeal to a wider audience, and there are even a lot of those people, but very few of them are gonna keep coming back. It's an argument of quantity vs quality of customers. The corporate mindset doesn't often care about the quality, because, in their mind, if they can get a ton of people and monetize them heavily, they don't need them to keep coming back. They've already got your money.

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  • [quote]So a game for casuals is for no one; and a game for no life kids is for no one too? 🤔[/quote] I don’t know about all that. I just was thinking about the original question I asked. The people here always say they swing one way or the other too hard when it comes to too casual or too no-life. Do you believe the game is well balanced currently for a middle ground, or they’re just catering to a vague specific group of people, or they’ve swung too hard one way again? Sorry for the long question.

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  • Destiny is in a weird position in regards to that, because from the beginning it was designed for a very specific audience, and if you played d1 as much as someone like me did it's incredibly apparent. Then, when d2 launched, they started trying to get their hands on the casual playerbase, and ever since then destiny has been a game that has been [i]trying[/i] to appeal to casuals, and failing miserably because that mindset contradicts with the core design of the franchise.

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  • I personally think D1 was, and still is a lot more casual than D2. You may have that backwards. I had everything D1 had to offer and was still having a whole life outside the game. I’ve no-lifed D2 a lot and I’m still not close to having everything. 🤷‍♂️

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  • If we're looking at it rng wise, then it's a lot easier to get everything in d1, but that's mainly because there was so much less stuff to get. When it comes to the actual activities, in d1 it was so much easier to die and so much harder to kill your enemies, and that's been consistently true. D2 is, overall, a much easier game. There's a lot more complexity to d2, mind you, and to play absolutely optimally requires a lot more effort than it did in d1, but that's part of the sort of identity crisis that d2 has. The game is angled much more towards casuals, but there are certain parts of the game that casuals will never be able to interact with solely because the level of effort it takes to reach bare minimum in those activities is not something the average player is capable of. Think of how much strategizing it used to take to clear a single nightfall. Not even with power caps on, no extra difficulty modifiers, we just had the one mode of nightfalls in d1, and depending on the strike it could be a nightmare. Now, you have to play a grandmaster nightfall to even approach that level of difficulty, and that locks you 25 power levels under.

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  • Me and you had a whole different experience with D1 and D2. I feel like I was able to use whatever I wanted in D1 and get by okay. In D2 you have to be 100% optimized or you’re not making any progress whatsoever. Though I will admit things got kind of convoluted and grindy after RoI released in D1. It’s hard to compare experiences because they differ so much with video games this this. You definitely can’t compare RNG though, because, well it’s RNG.

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  • [quote]Agree catering to casuals (more power, more space magic, more loot, less difficulty) will definitely be better for the long term health of the game … remember the bitter addicts will play anyway[/quote] That's funny have you seen the Lightfall player count on Steam charts and how it plummeted like a week after the expansion came out an expansion that was catered to casuals. Most Queer people I've spoken to blamed it on Nimbus and how tone deaf they are, also broken promises of the trailers and confusing story My brother is trans(used to be a girl) and they hated Nimbus. "They make us look stupid" Walter

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  • Let me just say lightfall wasn't for casuals hence the difficulty increase that came with lightfall that every streamer was covering calling it enemies 2.0 or something ,an everyone practically cheeseing calus on legend was a thing also thrashers on neuroma lol👌 tbh lightfall would of been great if they didn't put bullet sponges on neuroma and made the campaign longer with more in depth story that explained the Vail lmao or made cutscens longer with more explanation since we always have the option to skip it anyway. Pros for lightfall .Armor was great and different, shame no option to remove heals on 3 armor pieces except that it was good armor an unique .Strand is awesome .Strand was actually balanced compared to when stasis was released .public events were set out well just bullet sponge adds ruined it, bosses were great. .lightfall exotics were great until they got nerfed mainly due to sweats complaints from pvp an some pve players .lightfall actually had a higher raid completion count which was good tbh I've yet to do it so I have no opinion on it You carnt really blame one character on lightfall not doing well and if one character out of like 30 characters or more was enough to make people hate the dlc those same people are probably to sensitive to be playing games in general ,not trying to say nimbus is a great character but I recall when cade had his haters aswel for being too cheesey to some players

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  • It does the exact opposite actually.

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  • Wrong… more will play and addicts will play regardless

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  • Example? D2Y1 almost killed the game, so yeah it does the opposite.

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  • That was catering to sweaties…. You kind of proved my point

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  • Edited by xbroggiex: 4/15/2024 9:52:12 PM
    Static rolls, exotics commonly dropping from public events, simplified gameplay and less weapon variety meaning less thought needed. No it wasn't lmao.

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  • The game play was catered to sweats… gun play only no space magic… it was the gameplay that killed the game because it was terrible

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  • The sweats absolutely hated d2y1 There was no endgame. No value to grinding. The entire game was dumbed down to appeal to a wider playerbase. It might not have been catered to casuals, but it DEFINITELY wasn't catered to sweats.

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  • End game is fine…. Casuals just need a less time consuming route to the same rewards… let the bitter addicts have as much challenge as they like…. They can earn their rewards how they like but casuals should not be excluded

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  • Then there would be no point in endgame content. Bungie might as well have Banshee sell everything for glimmer with that line of thought.

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  • There would… sweats get challenging activities they crave casuals get easy loot…. Win win

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  • No, it isn't "win/win" because there would be no sense of achievement for anyone completing challenging content; everyone would have the same thing. It sounds like you just want a LEGO game with flashier graphics.

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