Stop listening to sweaty players they are ruined the whole experience for everyone! They are making your game unplayable for new players and returning players
This is is why I don't like sweaty players you guys want everyone to enjoy the game the way you want to enjoy it, which is not usually fun for everyone. People don't want to sit in a piece of content that should take you 40 minutes to an hour, but instead you sit there for 2 hours one small mistake of an enemy slipped behind you it's all -blam!-. No one is gonna go back and do another round for 2 hours people have a life! That's the reason people quit legend mode multiple times.
It's always great to be challenged but you shouldn't have an instance where you're challenged you're about to finish it one mistake you have to redo everything. it's almost like bungee wants players to follow the whole design be flawless if not too bad do it again. Can you imagine if you did a raid and you were forced to go flawless on your first attempt on raid release day!...
Another reason I don't like sweaty players because all you guys do is blame people that oh it's your build or oh it's your team, even when deep down you know that the content is unbalanced; Its unbalanced when it takes one small enemy to destroy the entire activity and to take more bullets than a raid boss. Ex look at division 2 when legendary mode came out it was so unbalanced some people including the best Division 2 players on twitch couldn't even do the first 2 minutes of a raid! It's common sense you defend a machine on legend like normal, but if the enemies become grandmaster enemies the machine should have more defense as you progress to wave 50 or 45. ex one enemy should not be able to hit the machine like he's on steroids. #destiny2 #bungie Though community and bungee needs to understand is the video game it's supposed to be fun it's not fun to sit there do the content and you have to redo it just because of one small mistake.
English
#destiny2
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It's important to have content catered towards EVERY level of skill. But not all content has to be accessible to EVERY player. [b]Modes that Require High Skill: [/b] Trials of Osiris GMs Raids Level 50 Onslaught [b]Modes that require some Skill: [/b] Dungeons Nightfalls (Not GM) Competitive Legend Lost Sectors Medium level Onslaught [b]Modes that require NO skill: [/b] Strikes 6v6 PVP modes Gambit Basic Onslaught Seasonal Activities It would be silly to only have "no skill" activities, just like it would be silly to only have modes that require "High skill." A balance is what is needed, and that's what we've got.