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11/25/2014 6:28:42 PM
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A lot of rebuttal to adding matchmaking to the raid requires that you have no faith in the playerbase. The game is built in the foundation of sharing epic experiences with other players, do long as you don't talk to each other and can't play with each other. The built in fireteam system is clunky, and you can only do it simply by using the console systems for partying up. I think Bungie really dropped the ball on actually playing with other guardians. And for the raid, the assumption of players is they will only stay if the team never wipes, and completes the entire raid in less than an hour. 2 players won't have mics, 2 will be afk, and one will immediately rage quit on the first death. This is assuming the worst of players, and when you make your decisions on how the game plays based on that, you are cowardly and unwilling to take the necessary step to make the game all it can be. It will be difficult for players, sure, but there are plenty of things already for the more casual players to do. Those that want a challenge should be able to find it in the game. Here's an interesting solution to the problem of 'terrible' players getting into the raid matchmaking. Only allow players that have completed the nightfall and level 28 heroic strike for the week to enter the playlist. There are any number of interesting ways to make it work, but only truly one reason you think it won't and that reason is garbage. Assuming that the people that would use raid matchmaking are anything but eager too take on the endgame content is almost entirely wrong, and the outlier examples aren't substantial enough to convince me otherwise.
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